Abstract—3D Virtual worlds are crossing and bridging
boundaries between the virtual and the real, as well as creating
dynamic communities across and between researchers, artists
and filmmakers, among others. This paper is the result of a
pilot study that points to three strands of investigation that
have now been planned to be carried out over the coming two
years. The first strand where preliminary questionnaire data
were collected shows how positive perceptions can be formed of
a physical institution after having experienced it in a virtual
sense. The second strand, in which international focus groups
were used, seems to indicate how communities of practice have
developed within and between artists and film makers using 3D
virtual worlds instead of through conventional approaches.
The third strand, in which an international focus group was
also used, also seems to indicate how a community of practice
has developed and further shows how the use of 3D virtual
technologies have allowed educators and researchers in
educational institutions to increase the breadth, depth,
diversity and frequency of their research collaborations as
compared to periods prior to them using 3D virtual
technologies. More in-depth empirical studies on all of this will
follow.
Index Terms—3D Art, communities of practice, machinima,
second life, virtual worlds.
J. Jegathesan is with the School of Physics and founder of the 3D virtual
presence of the University of Western Australia, WA 6009, Australia
(email: jay.jay@uwa.edu.au).
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Cite: Jegatheva Jay Jay Jegathesan, " Pilot Study: Breaking the Virtual Boundary and Forging
Communities of Practice through Virtual Worlds," International Journal of Social Science and Humanity vol. 4, no. 2, pp. 122-127, 2014.