Abstract—The present research tested role of gender and
technologies in video gaming. Based on the previous research, as
examples of the technology, display and game controller were
tested. Display is composed of 3D stereoscopic display and 2D
display and game controller consists of joypad and Move of PS3.
In addition to the technology, gender is treated as an
independent variable as well. This research examined the
interaction effect of gender, display and controller which is
2x2x2 mixed factorial design. Results show that three-way
interaction effect of the gender, display, and controller is
statistically significant on materiality and two-way interaction
effect of the gender and controller is significant on stereoscopy
in the perceived characteristic. The results also indicated that
there is no statistical interaction effect, but main effect of the
gender is significant on the perceived interactivity. Enjoyment
was not significant among them and fatigue has only one
statistically significant main effect on display.
Index Terms—3D, controller, game, gender.
Hyunji Lee is with Dept. of Journalism and Communication,
Kwangwoon University, Seoul, Korea (e-mail: hyunjilee.good@gmail.com).
Donghun Chung is with the School of Communications, Kwangwoon
University, Seoul, Korea (e-mail: donghunc@gmail.com).
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Cite: Hyunji Lee and Donghun Chung, " The Role of Gender and Technologies in Video Gaming," International Journal of Social Science and Humanity vol. 4, no. 2, pp. 113-116, 2014.