IJSSH 2014 Vol.4(2): 113-116 ISSN: 2010-3646
DOI: 10.7763/IJSSH.2014.V4.329

The Role of Gender and Technologies in Video Gaming

Hyunji Lee and Donghun Chung
Abstract—The present research tested role of gender and technologies in video gaming. Based on the previous research, as examples of the technology, display and game controller were tested. Display is composed of 3D stereoscopic display and 2D display and game controller consists of joypad and Move of PS3. In addition to the technology, gender is treated as an independent variable as well. This research examined the interaction effect of gender, display and controller which is 2x2x2 mixed factorial design. Results show that three-way interaction effect of the gender, display, and controller is statistically significant on materiality and two-way interaction effect of the gender and controller is significant on stereoscopy in the perceived characteristic. The results also indicated that there is no statistical interaction effect, but main effect of the gender is significant on the perceived interactivity. Enjoyment was not significant among them and fatigue has only one statistically significant main effect on display.

Index Terms—3D, controller, game, gender.

Hyunji Lee is with Dept. of Journalism and Communication, Kwangwoon University, Seoul, Korea (e-mail: hyunjilee.good@gmail.com).
Donghun Chung is with the School of Communications, Kwangwoon University, Seoul, Korea (e-mail: donghunc@gmail.com).

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Cite: Hyunji Lee and Donghun Chung, " The Role of Gender and Technologies in Video Gaming," International Journal of Social Science and Humanity vol. 4, no. 2, pp. 113-116, 2014.

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